Rules & Player Expectations
DadCraft is a 21+ survival community built for long-term play, player creativity, and a world people actually want to return to. These rules help keep the server fair, safe, and enjoyable for everyone.
Be Respectful
DadCraft is an adult community, but that does not mean anything goes. Treat players with respect in-game and on Discord. Harassment, hate speech, threats, bullying, or intentionally making the community uncomfortable will not be tolerated.
No Griefing
Do not destroy, alter, claim, prank, raid, or interfere with another player’s build, items, animals, farms, shop, or storage without permission. If it is not yours, do not treat it like it is.
Respect Claims
Use the claim system to protect your own work, and respect the protected spaces of others. Do not build too close to someone else’s home, shop, or project without asking first. Leave room for players to grow.
Resource Mining
Quesoville is our main community world and is meant for homes, shops, landmarks, and long-term builds. Use /resource for mining, wood gathering, terraforming, and major material collection so the main world stays beautiful. NO Mining or resource gathering in our main world.
Keep Shops Fair
Player shops should be stocked, clearly priced, and used honestly. Do not exploit shop systems, create confusing traps, block access, or use the Mall in a way that hurts the player economy.
Shopkeeping Rules:
• Prices must be posted clearly
• Scams or misleading signage = 25 Luma Fine
• Breaking into or intentionally damaging server builds or player shops = instant ban
No Cheating
Do not use hacked clients, x-ray, dupes, automation exploits, bug abuse, or anything that gives you an unfair advantage. If something feels like a loophole, report it instead of building your empire on it.
Public Areas
Spawn, portals, roads, the Mall, public buildings, and shared spaces should stay usable and attractive. Do not leave random blocks, floating trees, abandoned junk, or chaos confetti all over community areas.
Discord Required
Discord is part of DadCraft’s onboarding, age verification, announcements, support, documentation, rules, bug reports, and community life. Players are expected to stay connected there so staff can communicate important updates.
Listen to Staff
Staff may step in to resolve disputes, protect the community, investigate problems, or clarify rules. If staff gives a direction, follow it. Questions are welcome. Public drama spirals are not.
Use Common Sense
Not every possible situation can fit on a rules page. If your choice would make the server worse for other players, damage trust, or create a mess someone else has to clean up, do not do it.
Zero Tolerance
DadCraft does not allow hacked clients, x-ray, dupes, automation exploits, bug abuse, plugin manipulation, world manipulation, economy abuse, or anything designed to give a player an unfair advantage. If you find a loophole, report it. Do not use it. Cheating or manipulating gameplay may result in immediate removal from the community.
Quality of Life
To keep the world beautiful and the community strong, we ask everyone to follow these QoL habits. Keep Pathways clear. Don’t leave random pillars or fragments of builds behind. Regrade and replant areas you aren’t utilizing. Use torches responsibly (Torch trails are allowed in /resource only!). Keep farms tidy and protected. Label your chests. No mining or resource hunting in the main world (Quesoville). Abandoned projects will be reset to natural land. Its these little things that make DC feel like home and continually enjoyable for current and futuree players.
Quality of Life
Lumas are DadCraft’s currency. Most players earn them through play, but you may also lose them for rule violations. Below are the fines and fees that may be imposed for repeated violations by staff without warning.
Auto-Deducted Luma Fines:
• Griefing (minor) → 25 Lumas
• Griefing (major) → 100 Lumas
• Theft → 150 Lumas
• Killing someone’s livestock → 50 Lumas
• Building in Resource world → 10 Lumas
• Ignoring Steward instructions → 20 Lumas
A Note From [DAD]
Our goal is not to over-police the fun out of Minecraft. The goal is to protect a community where grown players can build, trade, explore, and enjoy the game without drama. Rule issues may result in warnings, rollbacks, loss of access, or removal from the community depending on the situation.